Thresh was realised by Riot games only a few days ago, with the applied IP cost increment for new champions from the original: 6300 IP, to the new 7800 IP, Thresh is actually being played a lot. I guessed Riot's price change did help them make that extra FARM (LOL, that pun) .
Personally I think thresh is a great pick in games, but he's tend to be played as a support rather than what I believe to be played at the top lane or the in the jungle to maximise the potential of his passive, collecting those dead souls.
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| Thresh, the Chain Warden |
Thresh also has insane amount of damage output and with the passive helping him become rather tanky. At top lane he will be utilise his "E", helping to set up awesome gank, and will generally guarantee a kill if Thresh has his Ultimate up, as this will slow the enemy by 99% (technically a stun) and deal 250/ 400/500 (100% AP) magic damage to the enemy, but this can also be used in bot lane, and potentially giving a double kill to your ADC or your junglier. But this doesn't mean Thresh without his Ultimate is useless, he still has his "Q" , "Q's passive", "W" also his "E". With "W" Thresh will be able to give his allies both in the lane phase or the late game shield , and sometimes in lane phase Thresh and his ADC will be able to poke the enemy, but using his "Q passive" and also allowing the ADC to quickly do some high damage to the enemy and quickly picking up that lantern and get back to Thresh.

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