CORKI GUIDE: CARRY UR TEAM TO VICTORY

 This is just a general guide on Corki, at the bottom lane. With the help of this guide you should be able to own your lane with the help of your support.


Pros and Cons
PROS
Amazing passive (true damage is always overpowered)
Strong poke and harass
Reliable escape
Good early game and scales well into mid and late game
AOE damage
Amazing burst and can shred armour


CONS
No form of CC whatsoever unless you build a phage
Mana dependent
Relies heavily on teammates during team fights/mid-late game
No attack speed steroid like other carries such as  Graves with  Quickdraw,  Sivir wtih  On The Hunt, or  Ezreal with  Rising Spell Force
Auto attack range is only 550
Extreme low base movement speed
High Skill Cap (which could be a good thing because there's so much potential)

General Stats with all the items



Your skills sequence

Items you should build
( the last two items are only there for utility purpose, because you have your full build after you complete you Bloodthirster) 

Corki's Masteries

Corki's Runes

RUNES
 
Greater Mark of Attack Damage
9
 
Greater Seal of Armor
9
 
Greater Glyph of Magic Resist
9
 
Greater Quintessence of Attack Damage
1
 
Greater Quintessence of Movement Speed
2


For runes, I prefer
 x9 Greater Mark of Strength

The reason for the attack damage runes is pretty obvious since they are able to help you poke and last hit minions. I don't recommend armor penetration marks, because then you would have to deal with the typical low AD base stats an AD carry has early game.

 x9 Greater Mark of Resilience

Armour runes are very important because they provide damage reduction from minions and the enemy AD carry or support auto attacks.

 x9 Greater Glyph of Warding

You could get MR scaling glyphs, but I usually get flat MR runes because the support generally is an AP dealing champion such as  Sona or  Lulu.

 Greater Quintessence of Strength

Helps with poking and farming. A solid choice.

 Greater Quintessence of Swiftness

I like movement speed quints, which I run on basically every role. I sometimes run these, which you can run if you want to. I just like the extra movement speed for last hitting, engaging, and disengaging. They're pretty useful for positioning!

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